Author Archives: Weekend Games

How it’s going #9

This week we looked at the analytics of our websites. Analytics are something that I am very familiar with, as I worked in a co-op with a Google Ads provider for a year. Determining your audience is an incredibly important part of any online campaign, and using analytics properly will substantially improve the marketability of your website. Knowing your audience will give you the ability to determine what is working and what isn’t on your website. Analytics provide information on a wide variety of website activities, such as who is coming to your site, how long they are staying, what pages they visit, and what are clicking on. Using this information, you can optimize your website to what your visitors are interested in.

Alternatively, there are numerous privacy concerns associated with tracking data online. Facebook had a massive fiasco a few years ago in which it was revealed that they were saving and selling a huge amount of information from their users. Since then, privacy concerns have been at an all time high. I believe that information about website activity and website duration is completely harmless, especially considering the content that is available on my site. I doubt anyone would be concerned they were exposed for spending 45 minutes looking at game reviews. Similarly, as this is a personal blog I have no intention of selling information of any kind.

How it’s going #8

Search engine optimization is a very interesting subject to me as I spent significant time working in the field of Google Advertising. Through this experience I became very familiar with the optimization of advertisements and Google Campaigns specifically, but I never got the opportunity to learn about SEO. SEO is the process of adjusting your site to be as ‘clickable’ as possible in Google’s algorithm. Improving your standing in Google’s algorithm will result in your page being far higher up on Google’s search results. Big parts of SEO are accessibility, page loading speed, mobile friendliness, and content accuracy when compared to what is displayed on the Google Search page.

With respect to SEO, my page is not great. Much of this is due to the name of the blog I chose and the market that I entered. Video game reviews are in no short supply on the internet, with enormous organizations like IGN and Polygon taking up a huge part of the market. Additionally, the name of my site – Weekend Games – will never come up in search results, even if the exact title is searched for. There will only be upcoming sports games, which still dominate conventional media. If I were to maintain my blog in the future, I would definitely be considering a change in branding.

How it’s going #7

This week I took a closer look at some of my colleagues’ websites, and was very impressed by what I saw. Some people have taken incredibly creative designs with their websites that have me thinking about future updates to my own. I was particularly impressed by Josh and His Stocks. It may be that I am a sucker for darker themed websites, but I loved the look and feel that Josh went with.

I also looked at some of the social media that have been set up for my colleagues’ websites. Many people have used their personal social media handles as their blogs are very personal, but seeing some unique social media setups are super interesting. One thing that I found fascinating was actually on a blog that I recently reviewed, She is Recovering. Alessia linked her Spotify to the website, which is a super cool idea in my opinion. I am considering doing the same, as including a music option can help set the vibe for a site. I am planning to set up a playlist specifically for the theme of my website.

How it’s going #6

This week I have been thinking of ways to update my website’s accessibility. Accessibility is something that I have actually dealt with online, and is something that I am often responsible for checking in my field of work. As someone with moderate colour blindness, I have a lot of trouble reading text on sites or documents when bad colours are chosen for text and background. Combinations like red/green, blue/purple, yellow/green and orange/green result in near invisible text for me, so I am often asked to double check design choices on public-facing documents and websites.

To ensure that there were no such issues on my own site, I went through and confirmed that all of the text on my website was easily visible with either light on dark text or dark on light. The shade of the text is far more important than the colour in my experience. The main piece that I needed to update was the title section. There are elements of my main background that are on the lighter side, making it a little difficult to read the headline. To resolve this issue, I played with the opacity of the background image to help the title text pop more. I am very happy with the result, and there should be no issues reading any content on my website going forward.

It Takes Two

It Takes Two is a game that I honestly did not have super high expectations for, but I am always open to a co-op game as I like to try to get my girlfriend involved in my hobbies. To my pleasant surprise, It Takes Two completely blew my expectations out of the water. To get this review off the ground, this game is obviously filled with passion from the developers, and you can feel that throughout the game.

The protagonists of the story are a husband and wife who’s marriage has significantly deteriorated, and they are considering divorce. When they are ready to go through with it, their daughter’s sadness ends up casting a spell that turns the husband and wife into dolls. As dolls, the husband and wife go through an adventure together in which they are forced to rely on each other to proceed through the story. I honestly was not expecting substantial character detail from this game as I had assumed it would be a typical co-op puzzle solving game like Portal by Valve, however I was surprised to find immense character depth and development throughout the game. You start out hating the parents (by design, they are meant to be as unlikable as possible), but throughout the game you see how they develop and grow and you will find yourself invested in the lives of these two dolls in ways you never anticipated.

But how was it to play? My girlfriend and I loved the game! It got both of us involved, tested our cooperation and communication skills, and held our interest throughout the entire process. The gameplay is incredibly creative, as each puzzle needs to be solved in a different way. Different variables and elements are introduced throughout the game that will encourage creativity and elaborate cooperation if you want to succeed. New elements are added so frequently that the gameplay never feels stale. Additionally, the relief and satisfaction that come with completing a challenge in a creative way with a partner was fantastic to experience.

I honestly have nothing bad to say about It Takes Two. It was an absolute joy to play. There is only one extremely minor complaint about this game that I can think of, and that is that it can only be played cooperatively. If you are looking for a single player experience, this is obviously not the game for you. However, if you have a friend, parent, or a significant other that you can play with, I would 100% suggest giving It Takes Two a try.

Essay #2

This semester has been quite a wild ride, and publishing ended up being a pretty refreshing aspect of it. I originally took this course purely out of convenience as it fell on the same day as another of my courses, limiting the number of trips into the city that I needed to make. To my pleasant surprise, the processes and blog updates that were the main aspect of this course ended up being a somewhat therapeutic part of my semester. I never expected to be writing a blog, and it was my first time writing about something that I was interested in rather than a report for school or work. I will be discussing what I experienced while running this blog, and how I felt throughout the process.

This course has filled a bit of a gap in creative need for me. The assignment to create a blog on something that we are interested in has been very refreshing. As mentioned above, I have never had the chance to write about something that I am passionate about before. Compared to many of the topics that I write about in most courses or at work, writing about my hobbies has been very enjoyable. Many of the ideas discussed in Corey Doctrorow’s article, The Memex Method (2021), resonated with me closely as I worked through my blog posts and updates. The nucleation of my ideas, that being the development of coherent thoughts and ideas based on pieces of information I have gained through my experiences, was something that was a major factor in my blog posts, and were a big reason that I enjoyed writing them. It wasn’t difficult to get my ‘thoughts onto paper’. While I wasn’t necessarily matching the pace laid out by the course, creating posts about games has allowed me to express myself in a way that I haven’t been able to before.

Regarding my blog, I decided to write about video games as they have been a very important part of my life over the past few years. While to many they may appear to be a simple hobby, video games have become an important stress coping mechanism to me in a way. The worlds within video games provide form of escape from the stresses of daily life, and were a big reason that my mental health remained intact through the duration of COVID-19. I posted reviews on the games I had played over the past few years, and I intended for these to be engaged with by other young adults and older teens. I wrote my reviews and recommendations in hopes that a reader may take interest in a game or two and that they may get the same enjoyment from them that I did. I also wanted to point out some of the games that I played that I would suggest others stay away from.

One of the most interesting topics that we explored in this class was design. While I didn’t necessarily agree with everything he said, Design Machines. How to survive in the digital Apocalypse by Travis Gertz (2015) was an extremely thought provoking article. The idea that we have become mechanical in our design process is absolutely true. As the internet has aged, there have been many winning formulae for website design. The current design trends on the internet are typically minimalistic, boxy, and feature substantial white space and imagery – creating a clean and professional look. Personally, I don’t see anything wrong with people mimicking successful design strategies. With that being said, I have come to understand that there is room for much more creativity if one allows themselves to stray from the beaten path. I used a template for the design of my website and based my design imagery and layout on a combination of themes from other video game websites and events. If I were to build a website in the future, I would likely try to find a graphic designer to work with to add a bit more personality to my website.

Another piece of the course that captivated my interest was Search Engine Optimization (SEO). I knew of bits and pieces of how it works, but I never truly understood its importance until reading the article 15 Reasons Why Your Business Absolutely Needs SEO by Sam Hollingsworth (2021). As someone who has worked closely with Google Ads in the past, I assumed that marketing played a much larger role in website traffic. That assumption was because I only had access to Google optimization information, and not Google Analytics data for our clients. Learning that more traffic comes from organic search than paid promotion was quite shocking. Keeping up with SEO best practices is vital if one wants their website to remain in public view. Upon reading this article, I was drawn to think about what was discussed by Gertz (2015) once more. Straying from common SEO principals with regard to website structure and user experience will result in a lower rating in a search engine’s algorithm. Finding the happy middle, in which a website has its own unique structure and feel while maintaining SEO standards is something that would be fascinating to explore in the future.

This course has completely changed my understanding of publication. It was not something that I had even attributed to the internet previously, as I assumed that publishing was strictly related to books. Learning about creating and designing a website has been an immensely fulfilling experience, and having an understanding of WordPress mechanics will be a great addition to my professional skillset. If anyone from class is reading this, put WordPress on your resume. It is honestly such an asset and many employers will look for it across a variety of industries.

Looking ahead, I am not sure what my plans are for my online self-presentation. I will likely continue this blog for a short while as creating posts about games has become somewhat therapeutic. I may extend my online self further by creating videos or streaming. As I will be graduating in the next while, I will be getting a sudden influx of free time, and a creative outlet would be an excellent way to use that time.

Hollow Knight

Hollow Knight is an indie-game developed by Team Cherry. It is a two-dimensional metroidvania style game (meaning that it features a large interconnected world map the player can explore) that is set in the small world of bugs. While I say that it is set in the world of bugs, that doesn’t truly encapsulate the nature of the game. Hollow Knight follows the journey of the main character, the ‘Knight’ as he explores the vast world of Hallownest – a world full of insects and arachnids with a strong injection of fantasy elements.

I have to be honest, when I first heard about Hollow Knight I was immediately turned off by the bug element of the game. While I respect them and what they do, I have no interest in getting further acquainted with bugs of any kind. That being said, I am so glad that I buckled during lockdown and gave this game a try. The bugs in Hollow Knight are weird and make some disgusting noises at times, but they take nothing away from the game. I would even go so far as to say that the characters within this game are somewhere between creepy and adorable. If I’m being 100% honest, I would say that the game design as a whole falls closer to the creepy end of the scale, but it is worth noting that some of the characters are not disgusting. The Knight – the protagonist of the story – is definitely one of the frontrunners for the adorable part of the game. Its design below for reference.

As I stare at this picture longer, I find it more and more creepy, so I may have to partially retract my statement that it is a frontrunner for the cutest. I promise there are others!

The design of the characters aside, the theme and atmosphere is definitely on the darker side. Hollow Knight does an incredible job of creating a dark, foreboding atmosphere that somehow makes you want to keep playing. After long sessions of the game, I would even find myself researching lore out of pure curiosity.

While Hollow Knight looks like a cartoony game that would have a low difficulty level, I would definitely characterize it as a hard game. If you want to play Hollow Knight casually, be prepared to put substantial time into attempting to beat the various bosses that can be found and battled throughout the game. Patience will be required – although not to the extent that is necessary for Elden Ring as I discussed in a previous post. I myself spent close to 6 hours on a single boss within the game. That might sound exhausting, but I had a great time during that 6 hours as I learned the patterns and movements that the boss had.

One major thing that I haven’t been bringing up in previous posts is music. Music has an enormous impact on how a game feels to play, and Hollow Knight‘s soundtrack compliments the game incredibly well. I still find myself listening to the soundtrack from time to time months after playing the game.

My ultimate recommendation for this game is going to be similar to that of Elden Ring, in that if you have the time and patience, you will love Hollow Knight. However, if you tend to get frustrated after losing over and over again, this game may become a point of stress in your life. Lastly, don’t be concerned with the bugs in the game! As someone who avoids eye contact with every insect I see, I had no issues with Hollow Knight and loved the game.

VALORANT

VALORANT has been one of the hottest games over the past couple years. RIOT Games struck gold with their timing of release for VALORANT, as the game came out in June 2020, the height of the pandemic in many places. Due to lockdown, a brand new free to play game from a reputable developer like RIOT Games was an absolute blessing. During lockdown, I likely spent between 6 and 8 hours a day playing this game (it has since decreased substantially as life has resumed globally).

VALORANT is a competitive 5 vs 5 team-based first person shooter game. A game of VALORANT is a first to 13, round-based competition. There are two teams, one on offence and one on defense (they will switch sides halfway through the game). The objective of the team on offence is to break through the enemy’s defenses to reach a bombsite. When there, the team on offence must plant a “spike” (a bomb) and defend it until it explodes. If the spike detonates, the team on offence wins. Alternatively, a round can be won by the team on defense if the team on offense fails to plant the spike in time. The final way that a round can be won is through eliminations. When killed in the game, characters will not respawn until the next round. If every member of a team is killed, they lose the round.

As I mentioned, VALORANT is typically considered a competitive game. To further this point, it is worth noting that VALORANT has one of the most noteworthy e-sports followings on earth, with the finals of a 2021 tournament reaching over 1 million concurrent viewers on streaming platforms. There is also a comprehensive ranked competitive system within the game. The ranks within the game are as follows (ordered lowest to highest): Iron, Bronze, Silver, Gold, Platinum, Diamond, Immortal and Radiant.

I’ll be completely blunt here – this game has a huge learning curve for those unfamiliar with first person shooter games. VALORANT is hard – to the point that even while playing extremely frequently (and being a relatively competent player of games) I was only able to reach Gold. With how little I play now, I would likely only be able to play in Silver or Bronze. With that being said, as a beginner I would suggest staying far away from ranked mode. Due to the competitiveness of the game, people can be extremely nasty to other players. Toxic players can be found in any competitive game, but they are particularly bad in team based games. Making one mistake can lead to belittlement and harassment from teammates if you are unlucky.

To those trying to learn, playing unranked is definitely the way to go. There is way less pressure to succeed, and toxic teammates appear far less frequently. In my experience, people on unranked are pretty friendly and will rarely get frustrated with less experienced teammates. With that in mind, I do have one suggestion that negates all of these issues entirely, but it is dependent on you having four friends who also want to play. If you can form your own team of five, VALORANT is an absolute blast. Playing with friends facilitates a fun, supportive environment where you can come up with creative ideas and strategies without pressure from those who are dedicated to competitive success at the expense of their human morals.

If you are able to form a team of friends, there is almost no game I would recommend more than this one. It was a huge part of my social life throughout COVID-19, allowing me to banter with my friends from home while focusing on a shared goal. Even if you are playing alone, if you are able to develop thick skin for dealing with toxic individuals, VALORANT will still be a great time. I spent many hours playing alone, and enjoyed a vast majority of them.

Mario Kart 8 Deluxe

Mario Kart… is there anyone who hasn’t heard of this game before? Mario is a name that is well known worldwide, even to those who haven’t played a single video game in their life – and for good reason. Mario games are consistently very good, resulting in Mario becoming the core of Nintendo’s intellectual property.

Mario Kart 8 Deluxe is no exception to this trend. The game is available exclusively for the Nintendo Switch, and stands as one of the greatest party games of this generation (in my humble opinion). For those who are unaware, Mario Kart is a racing game in which 12 racers attempt to complete 3 laps (usually) around a track fastest. The party element of this game comes from items and powerups. As you are racing, you can collect a variety of items that can be used to give yourself advantages or disadvantage other racers. These items range from a banana peel that you can leave behind yourself, tripping up other racers, to a bullet that will carry you safely for a certain distance. Funnily enough, Mario Kart is one of the typical examples used in the equity versus equality discussion. Those who are closer to last place will receive better items, while those closer to the front will receive worse. The item distribution actually makes for an interesting strategy element within the game – you can choose to try as hard as you can from the get-go in an effort to build a lead – or you can remain close to the back of the pack until the third lap to get a better chance at good items.

As mentioned, Mario Kart is a party game. This generally means that there is a low barrier to entry (the game is pretty easy for beginners). As a result, I don’t know anyone who has been disappointed to hear that Mario Kart is getting booted up. When hanging out with friends this is a must have if you are looking for some fun, casual games to play together.

The one aspect of Mario Kart 8 Deluxe that falls short is the online experience. While the connection is more consistent than other games within Nintendo’s catalogue, the features available are woefully lacking. You have two options for online:

1: You can play with eleven random people from around the world. This option is actually very cool, as you will be matched with people close to your skill level and compete with them. It is a great way to spend your time if you are alone, looking to relax and have some fun.

2: you can play with friends in a personal lobby. This option is good, but heavily limited. The only real way to take advantage of this feature is if you have 7+ friends who also own a Switch, Mario Kart, and Nintendo Online (racing with fewer than 8 people is pretty underwhelming). Racing alone with one or two friends lacks the excitement and fun of racing with a larger group.

If I could change one thing about Mario Kart 8 Deluxe, it would be creating a combination of the online services above. I would love to be able to join a lobby of random people from around the world with one or two of my friends who want to play. This feature would bring the game from a 7/10 to a 10/10 (I don’t like using a scale in most cases, but this is a good way to describe the shortcomings of Nintendo online).

In all, Mario Kart remains a solid game, as every Mario Kart installment has been. It is best played in person with friends, and can be enjoyed in a multitude of ways. For those who want to take the “Party game” aspect of Mario Kart to the next level, I would absolutely suggest checking out Beerio Kart on Urban Dictionary.

Peer Review #3

She is Recovering

She is Recovering is a blog created by Alessia Turco, and is dedicated to supporting personal mental health. Upon entering the site, I was immediately impressed by the site design. The white background featuring imagery of clouds and light tones matches the theme of her content beautifully, resulting in a very strong initial impression of the blog. I felt a sense of ease after simply viewing the homepage.

Mental health is a topic of dire importance, especially among university students. While Alessia indicates that her blog may not be viewed by many, I believe that it has the potential to be a positive resource for anyone struggling with their mental health. The content and design featured in She is Recovering make the blog extremely marketable to those in need of support (that verbiage definitely has some ethical issues – but ‘marketable’ in this case refers to the site’s appeal to its target audience).

As mentioned previously, Alessia’s blog has an excellent design – specifically the home page. I am thoroughly impressed by the layout that she went with. All of her content is easily accessible through the menu, and the sections featured on the homepage are informative and aesthetically on brand with her site. I also really liked that Alessia included a reference list of mental health support resources, and made them easy to access through her homepage. This is an essential piece of any mental health support site, and would be a useful portal for anyone visiting her blog.

The only suggestion I would make with design is the posts archive. While it maintains the same great header image that is featured on the home page, the content section feels a little bit bland. I would love to see the posts reorganized a bit to be more on the same wavelength as the rest of the site.

The content posted on She is Recovering is a fantastic resource in and of itself. I was particularly interested by the Depression-alleviating activities post, as Alessia provides useful tips and suggestions relating to positive mental health outcomes. Avoiding oversleeping was a tip that I had never thought of, but in hindsight some of the times that I’ve been struggling I definitely found myself in bed more often than not.

All-in-all, She is Recovering is a fantastic resource for anyone looking for support on their mental health. I could definitely see myself coming back to this site for tips during exam week!

Check out She is Recovering here:

http://sheisrecovering.ca/